Clash Royale Daily Puzzle Day 3: Push Comes to Shove
Full solution breakdown: why it works, common mistakes and other ways to clear it.
Archive · Wednesday, November 4, 2026.
- Date
- Nov 4, 2026
- Set / Day
- Set 1 · Day 3
- Puzzle
- Push Comes to Shove
- Difficulty
- Easy
- Par
- 2
Starting position
Goal: Stop the Musketeer's push before it costs you a tower.
Your hand (each card once)
- Giant5 elixir
Opponent
- Musketeer
Hints
Hint 1
Your tower can finish the Musketeer if she stops shooting it.
Hint 2
Giant's body shoves a troop he is dropped on top of.
Solution
- Wait. The Musketeer comes down the left lane and starts shooting your left Princess Tower. Giant costs 5 elixir, so watch the bar and do not drop him early.
- Giant. Place Giant directly on top of the Musketeer, about two tiles below your left bridge. He shoves her back, out of range of your tower, and she turns to shoot him.
- Wait. Once she is shooting Giant instead of the tower, wait. The Princess Tower takes her down.
- 2. Giant — tile (3, 18)
Video walkthrough
Why it works
Giant cannot chew through a Musketeer on his own. Landing on her pushes her out of tower range, so she retargets him and your Princess Tower gets free shots.
Why it fails: common mistakes
- Giant lands beside the Musketeer instead of on her — She keeps shooting the tower. Drop him on top of her as soon as you reach 5 elixir.
Other ways to solve it
No alternative lines confirmed yet.
Par for Push Comes to Shove
Par is 2. Your free practice run doesn't count toward it. See how par and attempts work.
Push Comes to Shove FAQ
When was Push Comes to Shove the Clash Royale Daily Puzzle?
Wednesday, November 4, 2026 — Day 3 of Set 1.
What is the par for Push Comes to Shove?
Par is 2. The game shows your "Completed in" result next to it once you clear the puzzle.
Which cards do you get in Push Comes to Shove?
Giant. Each one can be played once.